
When a fixure is stored in more than one group which is patched to MFF group faders, the faders currently have HTP behaviour, i.e. only one fader needs to be at 100% to enable the fixture output.
I would appreciate to enable also a ‘DCA’-like behavior (like at audio consoles), i.e. all group fader values which apply to a single fixture are multiplied. Example: I have a group for all Aura moving heads and one overall group for all moving lights, so I can use the group fader of the latter group to fade all moving lights or specific groups individually.

I’m not very familiar with audio consoles and their behaviors - can you write up a simple example with a dimmer value?
Eg: “The dimmer is at 100% in the programmer. I have one group fader at x percent, resulting in y output brightness. Now I have a second group fader with the same fixture at value xy” - etc, I guess you get the idea :)
It would also be helpful if you could describe where / how you’d expect to set the mode - I assume as fader mode for the group with the different behavior?

Example: All fixtures of type A and B are at 100% intensity in the programmer. Group fader 1 (all fixtures of type A) is at 40%, Group fader 2 (all fixtures of type B) is at 90%, Group fader 3 (all fixtures of both types) is at 50%. Since all fader values are multiplied, it results in output intensities of fixtures A at 20% and fixtures B at 45%.
The main issue of the current ‘HTP’ implementation is that I can’t fade down all lights of a specific group if some fixtures are also part of another group with fader up.
I think the mode needs to be set as a global show setting - individual settings (in above example for group faders 1, 2, and 3 will be difficult.

Thanks for the clarification.
If we add this I’d certainly make it selectable on a per fader basis.